Publications

Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

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Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

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1 - 15 of 11597 publications
A 3D Scene Graphs Survey: Open Challenges and Future Directions
Dennis Rotondi
Francesco Argenziano
Sebastian Koch
Nathan Hughes
Martin Büchner
Johanna Wald
Lukas Schmid
Daniele Nardi
Abhinav Valada
Liam Paul
Luca Carlone
Kai Arras
Annual Review of Control, Robotics, and Autonomous Systems (ARCRAS), 10 (2027) (to appear)
Preview abstract 3D Scene Graphs (3DSGs) have emerged as a powerful representation for spatial AI by combining geometric grounding with semantic and relational abstractions of the environment. Their expressiveness has made them relevant to a broad range of problems in robotics and computer vision, including mapping, task and motion planning, scene understanding, and many others. However, the field remains fragmented: different communities adopt distinct formulations, construction pipelines, and evaluation protocols, making it difficult to compare methods, identify common assumptions, and assess remaining challenges for robust real- world deployment. This survey provides a unified and critical review of 3DSGs, with particular emphasis on open challenges and future directions. We first formalize 3DSGs under a common definition and analyze the principal modeling choices that characterize existing formulations, including node and edge attributes, hierarchical structure, dynamic scene representations, and affordance-aware extensions. We then review how 3DSGs are constructed from raw sensory observations, covering both learning-oriented and construction-oriented systems. Finally, we examine downstream applications and evaluation strategies, from intrinsic graph quality to task-level performance. To support the community, we also provide a dedicated website that organizes and extends the surveyed works. View details
Preview abstract Recent reports have highlighted how mobile apps share user location data with third parties, risking user privacy and platform trust. Although location data is highly sensitive, when users grant apps location access, they may not know the full extent to which it is used. We study how requiring Android apps to show a reason for location access could impact developers, users, and the platform. We surveyed 323 Android app developers and found most supported such a requirement. The majority said it would have a positive impact on user privacy, trust for apps, and trust for Android, where impact on user trust for Android correlated most strongly with support. Many developers also said the intervention would increase the number of users granting location access. Yet their open-ended comments also revealed consistent concerns, such as apps providing dishonest reasons and platform verification. To study the impact on user behavior, we conducted a randomized controlled experiment with 2579 US Android users. We tested how users' decisions to grant location access were impacted by app type, whether reasons were included in the requests, and the content of the reasons, including monetization. We did not find the reasons impacted users' decisions; decisions were instead driven by app type and demographics. Yet we did find the reasons could have a positive impact on user perception for the platform when the reasons did not include using data for ads. Our findings provide insights into developers' willingness to implement privacy-enhancing changes, and expose limits to improving user privacy by simply adding information to user interfaces. View details
Preview abstract The management of a hybrid workforce comprising human and autonomous computational agents may be challenged by the use of separate systems for human capital and software assets, which can create a governance gap. A system can provide a unified framework for managing a hybrid workforce. For example, the system may utilize a labor service mesh to analyze and route tasks to either a human intent tier or an agentic execution tier. A potential principle of the system is structural symmetry, where computational agents can be assigned digital identities and managed through a lifecycle process that may parallel human resource functions, such as onboarding, performance evaluation, and structured offboarding. This integrated approach can facilitate a unified system of record and governance model for an organization's intelligence capacity. View details
Preview abstract Object-Counting for remote-sensing (RS) imagery is raising increasing research interest due to its crucial role in a wide and diverse set of applications. While several promising methods for RS object-counting have been proposed, existing methods focus on a closed, pre-defined set of object classes. This limitation necessitates costly re-annotation and model re-training to adapt current approaches for counting of novel objects that have not been seen during training, and severely inhibits their application in dynamic, real-world monitoring scenarios. To address this gap, in this work we propose RS-OVC - an adaptation of existing work for Open Vocabulary Counting (OVC) approach from general computer vision to the RS domain. We show that our model is capable of accurate counting of novel object classes, that are unseen during training, based solely on textual and/or visual conditioning. View details
Progressive Photorealistic Simplification
Adi Rosenthal
Yedid Hoshen
Arik Shamir
2026
Preview abstract Existing image simplification techniques often rely on Non-Photorealistic Rendering (NPR), transforming photographs into stylized sketches, cartoons, or paintings. While effective at reducing visual complexity, such approaches typically sacrifice photographic realism. In this work, we explore a complementary direction: simplifying images while preserving their photorealistic appearance. We introduce progressive semantic image simplification, a framework that iteratively reduces scene complexity by removing and inpainting elements in a controlled manner. At each step, the resulting image remains a plausible natural photograph. Our method combines semantic understanding with generative editing, leveraging Vision-Language Models (VLMs) to identify and prioritize elements for removal, and a learned verifier to ensure photorealism and coherence throughout the process. This is implemented via an iterative \emph{Select–Remove–Verify} pipeline that produces high-quality simplification trajectories. To improve efficiency, we further distill this process into an image-to-video generation model that directly predicts coherent simplification sequences from a single input image. Beyond generating cleaner and more focused compositions, our approach enables applications such as content-aware decluttering, semantic layer decomposition, and interactive editing. More broadly, our work suggests that simplification through structured content removal can serve as a practical mechanism for guiding visual interpretation within the photorealistic domain, complementing traditional abstraction methods. View details
QBAT: Model-based Query Budget Autotuner for Clustering-based Approximate Nearest Neighbor Search
Jonghyun Bae
Tae Jun Ham
Alan Li
Yannis Papakonstantinou
Proceedings of the VLDB Endowment (2026), pp. 3091-3104
Preview abstract Approximate nearest neighbor search (ANNS) is a critical component in modern data-intensive applications, but its performance is often hindered by the use of a static query budget parameter. This one-size-fits-all approach, even if well-tuned, fails to account for the varying difficulty of individual queries, inevitably leading to suboptimal latency on easy queries and poor accuracy on hard ones. This paper introduces QBAT, a query-aware budget autotuner designed to resolve this dilemma. By analyzing query-specific features offline, QBAT dynamically allocates an appropriate budget for each query. We explore two predictive models: a highly accurate gradient-boosted decision tree and a simple, interpretable heuristic formula derived using the AlphaEvolve framework. These models can optimize budget allocation for both system performance or recall consistency priorities. Evaluations on large-scale datasets demonstrate that QBAT reduces total searched budget by up to 68.8% in the consistency mode on ScaNN, the state-of-the-art clustering-based ANNS method, while simultaneously enforcing a strict per-query recall target, a scenario where static budgets are notoriously inefficient and wasteful. View details
ARM MTE Performance in Practice
Taehyun Noh
Yingchen Wang
Tal Garfinkel
Mahesh Madhav
Mattan Erez
Shravan Narayan
Usenix Security (2026)
Integrating Level-Design for Editable, Shared Worlds in Diffusion Game Engines
Po Ryan
David Zhang
Amir Hertz
Gordon Wetzstein
Neal Wadhwa
Nataniel Ruiz
2026
Preview abstract Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable experiences, and shared inference where players hold influence over a common world. To address these limitations, we introduce an explicit external memory into the system, a persistent state operating independent of the model’s context window, that is continually updated by user actions and queried throughout the generation roll-out. Unlike conventional diffusion game engines that op- erate as next-frame predictors, our approach decomposes generation into Memory, Observation, and Dynamics modules. This design gives users direct, editable control over environment structure via an editable memory representation, and it naturally extends to real-time multiplayer rollouts with coherent viewpoints and consistent cross-player interactions. View details
Gaze Target Estimation Anywhere with Concepts
Xu Cao
Houze Yang
Vipin Gunda
Inki Kim
Jim Rehg
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2026)
Preview abstract Estimating human gaze targets in-the-wild is a formidable challenge. Existing computer vision algorithms rely on brittle, multi-stage pipelines that require explicit inputs like head bounding boxes and human pose, causing initial detection errors to cascade and lead to system failure. To overcome this, we introduce the \textbf{Promptable Gaze Target Estimation (PGE)} task, a new end-to-end, concept-driven paradigm. PGE conditions gaze prediction on flexible user text or visual prompts (e.g., "the boy in the red shirt" or "person in point [0.52, 0.48]") to identify a specific subject's target, which eliminates the rigid dependency on intermediate localization cues. We develop a scalable data engine to generate \textbf{Gaze-Co}, a dataset and benchmark of 120K high-quality, prompt-annotated image pairs. We also propose \textbf{AnyGaze}, the first model designed for PGE. AnyGaze uses a Transformer-based detector to fuse features from frozen encoders and simultaneously solves subject localization, in/out-of-frame presence, and gaze target heatmap estimation. AnyGaze achieves state-of-the-art performance on standard gaze target estimation benchmarks, setting a strong baseline for this new problem even on a difficult out-of-domain, real-world clinical dataset. We will open-source the AnyGaze model and the Gaze-Co benchmark. View details
MAGE: Modality-Agnostic Music Generation and Editing
Muhammad Usama Saleem
Ravi Tejasvi
Rajeev Nongpiur
Mayur Jagdishbhai Patel
Pu Wang
2026
Preview abstract Multimodal music creation requires models that can both generate audio from high-level cues and edit existing mixtures in a targeted manner. Yet most multimodal music systems are built for a single task and a fixed prompting interface, making their conditioning brittle when guidance is ambiguous, temporally misaligned, or partially missing. Common additive fusion or feature concatenation further weakens cross-modal grounding, often causing prompt drift and spurious musical content during generation and editing. We propose MAGE, a modality-agnostic framework that unifies multimodal music generation and mixture-grounded editing within a single continuous latent formulation. At its core, MAGE uses a Controlled Multimodal FluxFormer, a flow-based Transformer that learns controllable latent trajectories for synthesis and editing under any available subset of conditions. To improve grounding, we introduce Audio-Visual Nexus Alignment to select temporally consistent visual evidence for the audio timeline, and a cross-gated modulation mechanism that applies multiplicative control from aligned visual and textual cues to the audio latents, suppressing unsupported components rather than injecting them. Finally, we train with a dynamic modality-masking curriculum that exposes the model to text-only, visual-only, joint multimodal, and mixture-guided settings, enabling robust inference under missing modalities without training separate models. Experiments on the MUSIC benchmark show that MAGE supports effective multimodal-guided music generation and targeted editing, achieving competitive quality while offering a lightweight and flexible interface tailored to practical music workflows. View details
Ten Insights from Other Domains That Inform Responsible AI Frameworks
Patrick Gage Kelley
Allison Woodruff
Angela McKay
Dunstan Allison-Hope
Proceedings of the AAAI/ACM Conference on AI, Ethics, and Society (2026), 104–115
Preview abstract The rapid growth of AI systems is being accompanied by new guidelines, principles, standards, regulations, and best practices (hereafter “frameworks”) that seek to ensure the responsible design, development, deployment, and use of AI systems. Our premise is that the substance, implementation, and evolution of these AI frameworks can be informed by the practical experience of pursuing similar desired outcomes in other relevant domains (e.g., content moderation, human rights, climate change). This will help ensure that mistakes are not repeated and more rapid progress is made. We used a “repetition test” to generate the following ten insights from other domains. Insights passing the “repetition test” are those that experts with thousands of hours of practical experience often repeat when describing the best practices that have emerged from their domain. AI frameworks can draw from these ten insights, rather than invent entirely new approaches. View details
Who Controls the Curriculum for AI? The Limits of Participatory Design for Educational AI
Learning Under Algorithmic Conditions, University of Minnesota Press (2026)
Preview abstract Participatory design is a long-standing effort to shift control over technology design from technologists to users and communities impacted by technologies. For educational AI, this means involving students, families, teachers, and other stakeholders in shaping the design of AI systems. While promising, in this article, I situate the recent calls for participatory design of educational AI systems within a different historical tradition—that of contests over local control of educational curricula. I argue that approaches that attempt to steer the design and development of educational AI through participatory methods may inadvertently reproduce the history of political contestation of educational curricula, in ways that may privilege the most powerful communities, rather than those inequitably impacted. What might it look like to treat participatory AI design as a site for political contestation? How might these approaches avoid reproducing the same majoritarian tendencies that led to educational inequities in the first place? View details
Preview abstract The exponential growth of machine learning submissions has strained the traditional peer review process, resulting in slow feedback loops for authors and an immense burden on reviewers to rigorously audit technical soundness and verify literature. To address this, we introduce ScholarPeer, a multi-agent framework designed to operationalize the rigorous auditing workflow of a senior researcher. Rather than attempting to replace human judgment, ScholarPeer serves as a co-scientist: acting as a mentor for rapid author iteration prior to submission, and as an active verification assistant that augments human reviewers. The framework structurally decouples contextualization from critique by deploying a sub-domain historian to synthesize the field's trajectory, a baseline scout to proactively hunt for omitted state-of-the-art comparisons, and a multi-aspect Q&A engine that deeply audits technical soundness-scrutinizing internal logical consistency, experimental validity, and mathematical rigor-while cross-referencing claims against top-tier academic venues. We comprehensively evaluate ScholarPeer on ~1,800 ICLR submissions spanning 2020 through 2025. Our results show that ScholarPeer achieves significant win-rates against state-of-the-art fine-tuned models and search-augmented agentic baselines. View details
Analyzing Bytes: Pre-Disassembly Static Binary Analysis
Soumyakant Priyadarshan
ChenCheng Jiang
R. Sekar
Proceedings of the ACM on Programming Languages, Association for Computing Machinery (2026), pp. 1127-1151
Preview abstract Binary code analysis plays a central role in numerous applications in software security, performance optimization, reverse engineering, and so on. Existing techniques need to first disassemble binaries into functions in assembly code before an analysis can be performed. However, disassembly and function identification have proven to be major challenges for complex variable-length instruction sets such as the x86. A recent trend has been to use static analysis to improve the accuracy of these tasks. This raises a chicken-and-egg problem: a disassembly is needed for static analysis, but a static analysis is needed for accurate disassembly! We overcome this problem by developing a novel static analysis approach that can operate before committing to a disassembly. Our analysis operates on the output of exhaustive disassembly that considers each possible offset in a binary as an instruction, and constructs what is known as a super-set control-flow graph (CFG). The central technical challenge in analyzing this CFG is that it mixes legitimate instructions with unintended ones, causing analysis results from invalid code paths to pollute legitimate ones. To overcome this challenge, we begin with a key new insight that if we focus on backward analyses, we can ensure accuracy of analysis results at intended instructions even though we have no idea where these intended instructions are! Moreover, our analysis operates in time that is linear in the size of the binary. Specifically, in O(n) total time, it yields analysis results for every one of the n offsets in an n-byte binary. For this task, it is orders of magnitude faster than previous techniques, as the previous techniques typically need to repeat the analysis many times. View details
A comparison of machine learning and human graders for glaucoma diagnosis from fundus images for population screening
Thomas RP Taylor
Robert Luben
Laura Meliante
Kelsey V. Stuart
Dun Jack Fu
Michelle P Y Chan
David C Broadway
Andrew Carroll
Ruiqi Hu
Wessel Verburg
Mahantesh I. Biradar
Pearse Keane
Paul J Foster
Anthony Khawaja
Ophthalmology (2026)
Preview abstract Purpose: To compare the accuracy of vertical cup-disc ratios (VCDR), ascertained by machine learning (ML) versus human graders, from fundus images for glaucoma detection. This study utilizes population-based data, with a disease prevalence and case-mix that is closer to a real-world setting than conventional case-control studies, with the aim of developing improved glaucoma screening tests. Design: Cross-sectional analysis of a population-based study. Participants: 6,304 participants of the EPIC-Norfolk Eye Study with color fundus images gradable by humans and ML in both eyes. Methods: VCDR was independently estimated from two-dimensional fundus images of EPIC-Norfolk Eye Study participants by trained human graders (H-VCDR) and an externally trained, open access, ML model (ML-VCDR). A neural network trained on 81,830 ophthalmologist-labeled images was used to generate pseudo-labels for over 100,000 UK Biobank images, on which ML-VCDR was subsequently trained. Glaucoma status was ascertained by tertiary center specialist examination. Predictive performance of VCDR for glaucoma status was examined using logistic regression. ML-VCDR estimates were additionally compared to a popular open-source ML model (AutoMorph) and scanning laser ophthalmoscopy (Heidelberg Retinal Tomography (HRT)). Main Outcome Measures: Area Under the Receiver Operated Characteristic Curve (AUROC), explained variance (McFadden’s pseudo-R2). Results: Of 6,304 participants (mean age 68 years; 57% women), 696 had glaucoma or suspect status in at least one eye. For left eyes, H-VCDR and ML-VCDR explained 17% (95% CI 14.7 - 20.4) and 31% (95% CI 27.9 - 33.9) of glaucoma status variance and had an area under the ROC curve (AUROC) of 79% (95% CI 76.8 - 81.2) and 88% (95% CI 86.3 - 89.1), respectively. Right eye H-VCDR and ML-VCDR explained 20% (95% CI 16.9 - 22.6) and 35% (95% CI 32.4 - 37.9) of the variance, and had an AUROC of 81% (95% CI 78.6 - 82.5) and 90% (95% CI 88.7 - 91.0), respectively. ML-VCDR also performed better than AutoMorph and HRT at predicting glaucoma status from VCDR estimations. Conclusions: In this population-based setting, ML far outperformed trained human graders at predicting specialist-ascertained glaucoma status from fundus images. This provides promise for ML-supported strategies for glaucoma population screening. View details
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