Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
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Updated
Sep 5, 2026 - C#
Model Context Protocol (MCP) is an open standard that defines how AI applications connect to external tools, data sources, and services. MCP uses a client-server architecture where AI-powered applications (clients) communicate with lightweight programs (servers) that expose specific capabilities through a standardized interface.
MCP servers can provide tools (executable functions), resources (read-only data), and prompts (reusable templates). The protocol supports multiple transport mechanisms including stdio for local processes and HTTP with Server-Sent Events for remote connections.
The protocol was created by Anthropic and released as an open specification. It is supported by AI tools including Claude Code, Cursor, Codex, Windsurf, and Claude Desktop.
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
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MCPSharp is a .NET library that helps you build Model Context Protocol (MCP) servers and clients - the standardized API protocol used by AI assistants and models.
The Most Advanced MCP Server for Unity Editor with execute_code, prompts/resources, input simulation, screenshots, and play mode automation.
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Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.
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Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 275+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.
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Drive the Unity Editor from an AI agent or the terminal. The Editor serves MCP itself over HTTP, so there is no second process to run, and the isuzu-unity-cli command needs no Node or .NET runtime.
55 MCP tools to drive the Unity Editor from any MCP-compatible AI agent — scenes, GameObjects, prefabs, assets, tests, and builds. OpenClaw gateway included for remote and chat access.
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147 AI tools for Unity game development via MCP (Model Context Protocol). Connect Claude, Cursor, and AI assistants to your Unity editor.
MCP server that lets your AI assistant remember everything about your home.
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Created by Anthropic
Released November 2024