A Minecraft clone in Unity
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Updated
Nov 21, 2023 - C#
A Minecraft clone in Unity
Generation of planets with dynamic terrain
⚡️Create your voxel-style games in unity 2017
Voxel Windows Explorer Thumbnails
This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
Make procedural voxel planets in unity
🧱 Minecraft-like voxel world made with Unity.
A voxel engine written in C# using Unity3D
Simple multiplayer voxel sandbox made in Unity.
A high-performance, deterministic voxel grid system for spatial partitioning, simulation, and game development
GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change the frequency of appearance, size and color of voxel models.
A high-performance, deterministic spatial grid management system for simulations and game development.
A C# implementation of voxlap-style rendering, using Unity and their Burst compiler
An Open-source Unity Voxel game Engine.
A Fan-Made Digital Brick Building Sandbox
It's like Marching Cubes but not really. Based on the algorithm described by Chien-Chang Ho et al. in Adaptive Feature Preserving Surface Extraction from Volume Data.
🏞️ Clean, modular implementation of Eric Lengyel's Transvoxel algorithm for Unity with seamless LOD triangulation of a density field managed by an octree for large, editable, real-time landscapes.
To associate your repository with the voxels topic, visit your repo's landing page and select "manage topics."