Bump js-yaml from 4.1.1 to 4.3.0 - #4
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Third theme on the toggle cycle (light → dark → minecraft). Enabling it swaps the palette to a dark pixel-HUD look, overrides the sans/mono font stack to Monocraft, squares off all border-radius, applies beveled button and sunken-input borders, and renders a low-opacity field of floating 3D Minecraft blocks behind the page via three.js / @react-three/fiber. A global ClickSound component plays minecraft-click.mp3 on any interactive element press in all themes. Ported from SemiAnalysisAI/InferenceX-Agent-collector; YouTube background music is intentionally omitted. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> Signed-off-by: functionstackx <47992694+functionstackx@users.noreply.github.com>
Promotes the minecraft palette to :root and drops the light/dark CSS variable blocks, the .dark / .minecraft class ancestors from all selectors, and the tailwind @custom-variants. The theme toggle button, its component, and the dark/minecraft logo variants in the header are removed. The 3D block background renders unconditionally. Shiki code blocks always use the dark palette. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> Signed-off-by: functionstackx <47992694+functionstackx@users.noreply.github.com>
Brings back the three-way theme cycle (light → dark → minecraft) with the toggle button in the header, the .dark / .minecraft CSS variable blocks, the tailwind @custom-variants, and the dark/minecraft logo swap. First-time visitors now land on minecraft instead of prefers-color-scheme; users with a stored preference keep it. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> Signed-off-by: functionstackx <47992694+functionstackx@users.noreply.github.com>
Fourth theme on the toggle cycle (light → dark → minecraft → osu!). The osu! palette uses the signature bright pink (#ff66aa) on a dark-purple background, switches the font stack to Comic Sans MS (the classic menu font associated with the game), makes buttons fully pill-shaped with a pink glow + tap-scale feedback, and rounds inputs with a soft pink inner-glow. A background component spawns animated "hit circles" — approach ring contracts into a numbered filled disc, then bursts — that mirrors how notes appear during gameplay. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> Signed-off-by: functionstackx <47992694+functionstackx@users.noreply.github.com>
Fifth theme on the toggle cycle (light → dark → minecraft → osu → pokemon). Uses the official Pokémon brand palette (yellow #FFCB05, blue #3D7DCA, navy #003A70) with Poké Ball red for destructive accents and a cream background. Swaps the font stack to Press Start 2P (Google Font) for that Game Boy menu feel, shrinking it site-wide so the pixel font reads at a sensible size. Buttons get uppercase text, a thick navy border, and a hard pixel drop-shadow that grows on hover and compresses on press — mimicking the depressible Game Boy dialog buttons. Inputs get the same chrome with a yellow focus ring. A Pokeballs component spawns 28 CSS-drawn Poké Balls (red/white halves, black band, white center button) that slowly spin and bob behind the page at low opacity. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> Signed-off-by: functionstackx <47992694+functionstackx@users.noreply.github.com>
Extends the toggle cycle to 7 themes: light, dark, minecraft, osu, pokemon, osrs, cyberpunk. OSRS recreates the Old School RuneScape chat interface aesthetic — dark-brown wooden background with a faint plank texture, tan beveled panels, iconic yellow (#ffff00) chat text with 2px drop-shadows, and sunken dark-brown input slots. Uses VT323 as the closest free analog to the RuneScape UF pixel font. A floating XP-drop component spawns the classic yellow "+N Skill" text that rises up the screen and fades, cycling through all 23 skills. Cyberpunk uses a near-black base (#0b0c10) with neon cyan (#18e0ff) primary and magenta (#ff3cf2) secondary. Orbitron geometric font, uppercase tracked headings and buttons, text + box glows everywhere, hover shifts cyan → magenta with a brighter outer glow. Background layers a dual perspective Tron/Outrun grid, CRT scanlines, and a dark vignette. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> Signed-off-by: functionstackx <47992694+functionstackx@users.noreply.github.com>
Signed-off-by: functionstackx <47992694+functionstackx@users.noreply.github.com> # Conflicts: # src/app/layout.js
Bumps [js-yaml](https://github.com/nodeca/js-yaml) from 4.1.1 to 4.3.0. - [Changelog](https://github.com/nodeca/js-yaml/blob/master/CHANGELOG.md) - [Commits](nodeca/js-yaml@4.1.1...4.3.0) --- updated-dependencies: - dependency-name: js-yaml dependency-version: 4.3.0 dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com>
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Bumps js-yaml from 4.1.1 to 4.3.0.
Changelog
Sourced from js-yaml's changelog.
... (truncated)
Commits
33d05b54.3.0 released663bfabDrop demo publish, to not override new v5 one.1cb8c7bAdd v4-legacy tag for publish02f27afRestore umd builds back to es58be84edFix es5 compatibility59423c6ReplacemaxMergeSeqLengthoption withmaxTotalMergeKeys(more robust). Ba...6842ef6doc polish590dbab4.2.0 releasedf944dc5Add package.json funding fieldf692719Changelog updateDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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