- Voxel Photon
- Octahedral Map
- Voxelization
-
RSM (Reflective Shadow Map)NOT required -
Geometry ShaderNOT required (suitable for mobile tile-based GPUs)
-
- Cone Tracing
- Quasi Monte Carlo
Performance on NVIDIA GeForce RTX 4080 Laptop GPU
| RPP (Ray Per Pixel) | Frame Time (ms) | Frame Rate (FPS) |
|---|---|---|
| 8 | 7 | 140 |
| 16 | 8 | 120 |
| 32 | 12 | 80 |