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Every project below — designed, built, and shipped by one person.

Two operating systems on hold after real releases. One encrypted vault in public beta. One reference workspace, development complete. One precision platformer, live and playable, polish ongoing. Every case study links to real code, real screenshots, or a live download: no design mockups pretending to be products.

On Hold Open Beta

Mission OS

A privacy-first Linux OS built for developers, designers, and systems engineers who ship.

A privacy-first, offline-first Linux operating system built on Debian Stable and KDE Plasma. Four pillars: privacy-first, security-conscious, portable-first, offline-first. Ships hardened by default: sysctl hardening and Mission OS's Rust system services are enabled automatically during install, no post-install script needed. Installer is Calamares, customized with Mission OS branding and a Python post-install module. No telemetry, ever.

  • Debian Stable
  • KDE Plasma
  • Rust
  • GPLv3
Open case study
Visual Polish Phase v0.14.1

Project Ascent

A precision platformer where the only thing between you and the top is your own timing.

A 25-level, 5-act 2D precision platformer built in Godot 4: full moveset from the start (run, jump, wall-jump, dash, slide, ground pound, wall run, ledge grab, grapple), five boss chases on a visible countdown, and a shared cyberpunk UI across every screen. Offline-first: no accounts, no backend, no ads, no network runtime beyond an optional signed update check. Ships for Windows, macOS, Linux, and browser (playable on itch.io) from one codebase.

  • Godot 4
  • GDScript
  • Cross-Platform
Open case study