AIntelligence - and - Creativity 2
AIntelligence - and - Creativity 2
Institute for Design Informatics, School of Design, The University of Edinburgh, Edinburgh, UK
Funding: This work was supported by the Arts and Humanities Research Council (Grants AH/X007146/1 and AH/Y00115X/1) and
Engineering and Physical Sciences Research Council (Grant EP/T022485/1).
Keywords: artificial intelligence | arts | creativity | generative AI | scientific discovery | text‐to‐image | value
ABSTRACT
The question of whether machines can be creative has been at the centre of debates among scholars and
practitioners well before the inception of artificial intelligence (AI) as a recognised field of research. This
paper reviews how some of the key thinkers in the fields of creativity and AI have approached this
question, contextualising their views within the ebbs and fiows of AI technological developments, from
the 1950s until now. The thread of this overview is Margaret Boden's identification of novelty,
surprisingness and value, as the three cardinal features of creativity. This review will retrace the steps of
the quest of artificial intelligence researchers as they strive to replicate each of these three properties
within human‐made machines. The paper closes with a refiection on how the third of these properties,
value, prompts us to consider societal challenges raised by the widespread adoption of AI for creativity
that transcend the question: ‘Can AI be creative?’.
1 | AI's Foundational Quest for Creative develop AI systems that display each of the three
Agents features of creativity identified by Boden: from
novelty, through surprise and finally to value.
In one of its most notable definitions, ‘Creativity is
the ability to come up with ideas or artefacts that ‘Can machines be creative?’. This is a question many
are new, surprising and valuable’. (Boden 2004, 1) thinkers grappled with, way before the origin of AI as
This definition was given by Margaret Boden, a a field of research. Numerous scholars quote the
professor in cognitive science who pioneered the words written by Ada Lovelace, an English
field of philosophy of cognitive science. Boden is also mathematician who collaborated with Charles Bab-
credited with having widened the investigation of bage on the first prototype of a digital computer, as
creativity beyond its traditional focus on human and one of the first objections against the possibility for
animal creativity to encompass computational machines to be creative (Boden 2004; Bown 2021;
systems. Her definition of creativity was destined to Kind 2022; Natale and Henrickson 2022). In
become the reference against which forthcoming particular, Lovelace's claim against machine
studies on creativity would have confronted creativity refers to the inability of the computational
themselves with. This paper will follow in the same systems, which she and Babbage were developing to
footsteps, starting from Boden's definition to retrace display the first of the three features identified by
the history of the relationship between creativity and Boden as essential to creativity, that is, novelty:
artificial intelligence (AI). In particular, it will
review how researchers have strived to
This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided
the original work is properly cited.
© 2025 The Author(s). Philosophy Compass published by John Wiley & Sons Ltd.
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networks, a method that aims to imitate how The first group usually appeals to fundamentally
neurons work in animal brains to achieve better human and social motives behind creativity that
performance in machines. The history of artificial cannot be shared by
neural networks dates back to a pre‐AI era.
McCulloch and Pitts theorised the first
computational model of a neuron in 1943 (McCulloch
and Pitts 1943) but it was not until 1957, when
Frank Rosenblatt at the Cornell Aeronautical Lab-
oratory built the first implementation of an artificial
neural network, or perceptron, that its potential for
AI innovation became clear, starting the first AI
summer (Rosenblatt 1958).
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machines, for example, ‘human intent, inspiration, a authenticity is impossible for AI’ (M. Runco 2023,
desire to express something’. (Hertzmann 2018, 1)
Sean Dorrance Kelly, in an article which became a
manifesto of the sceptical views in respect to the
possibility of AI to be creative, affirms: ‘We may be
able to see a machine's product as great, but if we
know that the output is merely the result of some
arbitrary act or algorithmic formalism, we cannot
accept it as the expression of a vision for human
good. […] For this reason, it seems to me, nothing
but another human being can properly be
understood as a genuinely creative artist’. (Kelly
2019).
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the right solutions for a responsible and constructive
3 | Navigating the Future of AI and
interaction between humans and AI in the field of
Creativity artistic creativity, can therefore have rippling
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the debate around whether AI can be deemed
‘creativity’ and ‘AI’ is a duo that inspires and
creative or not. Rather, it would be more fruitful to
prompts an enrichment of the human creative
focus on how AI is changing creative processes and
experience.
how we can act accordingly to prevent
misuses of the technology from happening (Rafner et al. 2023).
Within the computational creativity and the human– between humans and AI is necessary for building a
computer interaction community, the mixed‐initiative constructive co‐creativity relationship, we need the
co‐creativity field of study has this among its core combined effort of researchers, artists, professionals
aims. The mixed‐initiative co‐creativity paradigm and enthusiasts to ensure that
was first presented in a paper in 2014 by
Yannakakis, Liapis, and Alexopoulos (2014). It
explores how human and computational agents can
contribute to the generation of creative content by
acting in synergy, examining the roles and
interaction patterns between human users and
computational systems in co‐creative processes
(Davis 2021; Deterding et al. 2017). This paradigm
stands in the middle of a spectrum, between more
traditional creativity support tools, such as
computer‐aided design (CAD), where the agency is
in the hands of the human user, and computational
creativity, where the artificial agent generally has
more control over the process in an autonomous or
semi‐autonomous way. The increasingly widespread
use of GenAI models is shifting the agency toward
the artificial agent's side of the spectrum.
Endnotes
1
This thought has been more recently echoed by the Google
DeepMind principal research scientist Murray Shanahan
(Shanahan 2020).
2
In his 1950 paper, Turing affirmed that machines already
took him by surprise ‘with great frequency’ (Turing
1950, 450), although he acknowledges, as Minsky does,
that the surprise might be due to ‘some creative mental
act’ (ibid., p. 451) on his part, rather than to the
machine's capabilities.
3
Some key definition of agency that have been given in
the philosophical literature can be found in Anscombe
1971; Bratman 2007; Davidson 1963; Kane 2011; Latour
2007.
4
For an overview on debates around creativity, see the
Stanford Encyclopaedia of Philosophy entry by Paul and
Stokes (2023).
5
OpenAI's blog post available at
[Link]
6
Available at [Link]
callbackUrl=%2Fex plore and [Link]
7
And, indeed, the term ‘gig’ in gig‐economy originally had its
roots in the
music industry, referring to individual musicians' live
performances.
8
Value is discussed as a condition for creativity in
Amabile (1996), Boden (2004), Carruthers (2011),
Kieran (2014), and Novitz (1999), among others.
9
It should be noted that value is a contested requirement
of creativity which scholars do not unanimously agree on.
For a discussion on this, see Kind 2022, 25–27.
10
See Alan Warbuton's ‘The Wizard of AI’, a 20 minute,
99% AI‐generated visual essay developed by Warbuton
for the Open Data Institute's 2023 summit. Video
available at:
[Link]
11
The copyright and legal disputes are covered here:
[Link]
[Link]/commentisfree/2023/aug/26/ai‐generated‐art‐
copyright‐law‐recent‐entrance‐paradise‐creativity‐machine
and here:
[Link]
ai‐art‐copyright‐legal‐lawsuit‐s table‐diffusion‐midjourney‐
deviantart. Information about the Hollywood writers' strike
available at: [Link]
ke‐ai‐provisions‐precedents.
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